441 characters, places & artifacts — look any of them up in the translator
The divine beings who entered the world at its making — the Valar, its guardians and powers, and the Maiar who serve them, among whom are wizards and Balrogs alike.
The Powers of the World — the Aratar and their kin who shaped and govern Arda, and Melkor who marred it.
The lesser order of the Ainur — wizards, Balrogs, the spirits of sea and star, and Sauron chief among the fallen.
The Firstborn Children of Ilúvatar, immortal and bound to the world — from the High Kings of the Noldor to the Silvan folk of Mirkwood and Lórien.
The Deep-elves, second kindred of the Eldar — the people of Finwë, who came back from Aman to wage the long war on Morgoth and brought their matchless craft, and their doom, into Middle-earth.
The royal house of the Noldor, sprung from Finwë through his three sons.
Fëanor and his seven sons, bound by their Oath, and Celebrimbor son of Curufin who forged the Rings.
The line of Finwë's second son — High Kings of the Noldor in exile and the lords of Gondolin.
Noldorin lords and loremasters outside the royal line — the captains of Gondolin and Nargothrond and the wanderers of the later ages.
The Grey-elves, the Teleri who lingered in Beleriand under Elwë Thingol rather than sail to Aman, and became the most numerous and widespread Elven-folk of the Hither Lands.
The royal house of Doriath and its scions in Lórien and Rivendell — the line of Thingol and Melian down to Arwen.
Sindar outside Thingol's house — marchwardens and minstrels of Doriath, and the Sindarin lords who ruled the Silvan folk of the Woodland Realm.
The Teleri of the Falas, the sea-loving folk of the western shores who followed Círdan the Shipwright and kept the Havens through all three ages.
The Wood-elves of Mirkwood and Lothlórien, mostly of Nandorin descent and the most numerous but least lore-wise of the Eldar, who never beheld the light of Aman — ruled in the Woodland Realm by lords of Sindarin blood.
The Peredhil — the bridge between the kindreds of Elves and Men, faced at the last with the Choice of the Half-elven.
The Secondborn, gifted with mortality — kings of Númenor and Gondor, Riders of Rohan, Rangers of the North, and the heroes of the Elder Days.
The Elf-friends of the First Age — the Houses of Bëor, Haleth and Hador.
The first Men to cross into Beleriand — the line of Bëor, of Barahir and Beren, and the women of the Children of Húrin.
The wood-dwelling Haladin, led by the Lady Haleth, who kept their own ways in the forest of Brethil.
The golden House of Hador — the mightiest of the Edain, and the kin caught in the doom of the Children of Húrin.
The line of the Faithful out of Númenor, founders of the realms in exile and the Chieftains of the Dúnedain down to Aragorn.
The Kings of the Mark and their kin, from Eorl the Young who first rode south to Théoden and the children of his sister.
The Ruling Stewards who held the throne of Gondor in the King's absence, and the sons of the last of them.
The South-kingdom's ruling line of Anárion and the kings of the Reunited Kingdom — apart from the Northern Chieftains of the House of Elendil.
The princes of Dol Amroth, the captains of Minas Tirith, and the rangers of Ithilien who held the South-kingdom in its last war.
The marshals and captains of Rohan outside the royal house — the riders who held the Mark in the War of the Ring.
The Sea-kings of Westernesse, from Elros first King to Ar-Pharazôn the Golden whose pride drowned the isle.
The Northmen of the Long Lake and the restored kingdom of Dale beneath the Lonely Mountain.
The Men who fell to the Shadow — the Nazgûl bound to the Nine Rings, the Black Númenórean herald, and the traitors and oathbreakers of the later ages.
The Little Folk of the Shire, quiet lovers of comfort and good earth, who proved tougher than the Wise expected and carried the fate of the age.
The interwoven families of the Shire whose members carried the Ring and tended the garden after.
The stone-hardy people made by Aulë — miners, smiths and warriors of Erebor, Khazad-dûm and the Blue Mountains, descended of Durin the Deathless.
Durin's Folk — the eldest of the Seven Houses of the Dwarves, kings of Khazad-dûm and Erebor.
The tree-shepherds of Fangorn Forest, oldest of living peoples, slow to rouse and terrible when roused.
The Great Eagles of Manwë, lords of the air and messengers of the West, arriving at the turning points of every age.
The servants and spawn of the Dark Lords — dragons, orc-chieftains, trolls, great spiders, werewolves and fouler things.
The great worms bred by Morgoth and their descendants — winged and wingless, fire-drakes and cold.
The captains of the orc-hosts and goblin-tribes who led the armies of the Shadow.
The monstrous spider-spirits and their brood — eaters of light and weavers of darkness.
The stone-skinned trolls of Middle-earth, from the bickering three to Sauron's sun-proof Olog-hai.
The great wolves and werewolves of the Elder Days, and the noble hound Huan set against them.
Those who fit no kindred — talking beasts, noble steeds, and folk whose nature even the Wise cannot name.
The named horses and mounts who bore the great — and the small — through the histories.
The realms, cities, fortresses and wild places of Middle-earth and beyond, from the Shire to the Cracks of Doom.
The Blessed Realm beyond the Sundering Seas and the great isle of Westernesse — the lands of the Valar and the gift that was drowned.
The drowned lands of the First Age — the Elven realms of Beleriand and the northern fortresses of Morgoth, lost beneath the sea at the Elder Days' end.
The wide lands between the Blue Mountains and the Misty Mountains — the Shire and Bree, the Grey Havens of Lindon, Rivendell, and the ruined North-kingdom of Arnor.
The great mountain-wall that divides Middle-earth, and the deep Dwarf-realm of Khazad-dûm beneath it.
The wide Wilderland east of the mountains — Mirkwood and Lórien, the Lonely Mountain and the Long Lake, and the long course of Anduin the Great.
The grassy Riddermark of the horse-lords and the wizard's vale of Isengard at the feet of the mountains.
The South-kingdom of the Dúnedain and its provinces — the White City and Osgiliath, Ithilien, and the fiefs from Dol Amroth to Anórien.
The Dark Lord's realm behind its mountain-fences — the Dark Tower, Mount Doom, and the haunted passes into the land of shadow.
The far lands of the Sun — the haven of Umbar and the realms of the Haradrim and Easterlings who marched to Sauron's call.
The storied things of the legendarium — Rings of Power, named blades, jewels and relics on which the fate of ages turned.
The Great Rings forged in Eregion and the Ruling Ring that governed them.
The storied swords, spears and weapons of the legendarium — heirlooms, Elven-blades and the hammer of the Enemy.
The made lights and great jewels — the Silmarils, the Two Trees, and the lesser gems and phials kindled from them.
The lore-objects, heirlooms and precious stuffs of Middle-earth — seeing-stones, horns, books and the gifts of the Elves.
Cross-cutting musters that span several kindreds at once
The servants of the Dark Lords gathered from every kindred — the Vala-turned and the Maiar who fell, the Nazgûl and traitors of Men, and all the spawn of darkness.